Dstroyd!

Hey everyone, just wanted to let you know we renamed Dstroyd to Cannon Brawl. The new name is easier to spell at least!

Also, I’m discontinuing this blog, all future updates will be found here:

http://turtle-sandbox.com/category/cannon-brawl/

Including the newest gameplay teaser trailer!

what's going on with this title?
Anonymous

It’s coming along, we’re just been busy working on it :)

We’ve been doing a major overhaul on the art, fleshing out the world, and iterating a ton on the gameplay. In addition to multiplayer, we’ve been adding a campaign to tell an exciting story and teach you how to play.

I’ll be posting more updates soon!

It’s been some time since I last updated, so here’s a quick screenshot to show what we’ve been busy doing. This represents the first level of our campaign with most notably much improved art and UI.
We’re still hard at work and tons has changed with the game, I’ll be posting new details soon!

It’s been some time since I last updated, so here’s a quick screenshot to show what we’ve been busy doing. This represents the first level of our campaign with most notably much improved art and UI.

We’re still hard at work and tons has changed with the game, I’ll be posting new details soon!

Early Story Concepts
I took a stab at drawing some characters while Theresa was working on a new environment.  We’re starting the mysterious process of developing the story for Dstroyd - maybe these characters will end up in the game, but then, maybe not!  
I’m primarily a programmer, but occasionally I get it in my head to try out some art (so be understanding that it doesn’t look as nice as the rest of the game!).   

Early Story Concepts

I took a stab at drawing some characters while Theresa was working on a new environment.  We’re starting the mysterious process of developing the story for Dstroyd - maybe these characters will end up in the game, but then, maybe not!  

I’m primarily a programmer, but occasionally I get it in my head to try out some art (so be understanding that it doesn’t look as nice as the rest of the game!).   

Week 11-16 Progress!

So much new!  The details:

+ Grappling hook shooter to allow units to cross gaps using fun rope physics I used this article if you’re curious.  Pretty simple math but really fun results:  http://www.gamasutra.com/resource_guide/20030121/jacobson_01.shtml)

+ 10 campaign missions and more to come!

+ ‘Make your own tech tree’: pick 6ish units from an eventual 20ish for each battle, units combo together in interesting ways!  We took inspiration from the board game Dominion here (really fun game, btw)!

+ Shots only explode when they hit the ground, tuned damaged based on how far away the shot explodes from a building. Small change but way more engaging because each shot changes the terrain every time and you really feel compelled to get exactly the right shot for maximum damage.

+ Shots gain more damage the longer they’re in the air (they turn into little comets).

+ Hugely improved AI, he slices, he dices, he can manage his armies and line up shots like no man can (thusly he is tuned down to be a more reasonable opponent).

+ Changed the way shields work, they now form an arc.  The arc can be upgraded to be wider, and you control where it goes.  This sets up strategy for placing the shield and also getting past enemy shields.

+ New more intuitive control scheme (this is why it’s so important to playtest)!

+ Clouds!

+ Sexy new art for the background, units, and buildings

+ And lots more I’ve forgotten!

Took another pass on the lava today and it turned out really well!  Ignore that white circle, that’s the debug cursor (oops).  The surface even ripples when buildings or shots fall into it!  It looks even hotter (heh heh) in action and I’ll get a video of it in motion soon!

Took another pass on the lava today and it turned out really well!  Ignore that white circle, that’s the debug cursor (oops).  The surface even ripples when buildings or shots fall into it!  It looks even hotter (heh heh) in action and I’ll get a video of it in motion soon!